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Making Games Takes Time

Here’s an easter egg for you.

Just letting you know, we are still working on a particular unmentioned project (it’s underwraps until it’s polished).  Our active development team at the moment consists of 4 people:

  • Gil Ruiz - artist/designer
  • Kendall Stump - artist
  • David Lancaster - programming
  • Peter Churness - webdevelopment/overall genius

Things are moving along really well, Kendall and Gil are great guys to work with.  We’re really putting the quality into this project and it’s a matter of time before release.  We’re aiming for a September-October (I think it’ll take longer).  But release dates are painful and there’s always a good chance I’ll be posting here in 3 months time saying we’re almost done we need more time.  The game is not a Christian game, we’re focusing our efforts to bring in some income to fund what we’d love to do.  We’re all really excited about the game’s potential, it has lots of innovation.  Experience tells us that the feeling of excitement is usually short lived, and the words of Peter Churness ring true:

“The good things that happen (the things that immediately give us a burst of exicitement) are never really that good, and the bad things (the things which make it look like everything’s going to end) are never really that bad.” - Peter Churness (Epicly Awesome Game Developer and pastor)

Simply because the emotion experience is always short lived, the down times and the up.  The journey we are taking is such a long one that the ‘moment’ is not even close to revealing what’s going to happen later down the road.  For us what we do is a journey of faith as every part of our life is just like Abraham.  God has given us no reason to doubt, he’s proven himself time and time again, for all the times we were disappointed and things were bleak, we pressed on and God has been good.  We have our dreams and ambitions but in the end it’s about God fulfilling His purpose in our lives. I’d sure love to make some great games in the process though :)

David


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